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Chainsaw - "HEXAGON ELITE SK45" | Game Ready Asset

I’m excited to share my latest hard-surface project: a high-fidelity chainsaw designed for a professional game pipeline. This asset was built with a focus on optimized geometry and realistic PBR texturing.

The process started with high-poly modeling in Blender, followed by a meticulous retopology to ensure a clean, game-ready low-poly mesh. I handled the baking and texturing in Substance Painter, where I focused on creating a "used but maintained" look, adding subtle surface imperfections, dust accumulation, and realistic wear on the guide bar and engine housing.

Technical Details:
Modeling: Blender (Hard Surface)
Texturing: Substance Painter (PBR Workflow)
Baking: High-to-low poly bake for crisp details.
Render: Cycles / Substance Renderer.

Feedback is always welcome!